Jeff Ross has a tutorial on
his site about baking using proxy meshes....
My problem is I can't seem to find a solution to his technique in 3dsMax (he's using Maya I believe).
Below is the relevant screens from his tut...
The top image is similar to what I can get currently (mesh smoothing/or flow connect with preserve UV's ticked OR turbosmoothing).
The bottom image he has unticked smooth UV's which has given straight edges perfect for baking straight normal edges (rather than the wavy ones!).
Attachment:
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